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I'm making this Kickstarter because I feel like it's the most suitable way for a solo developer like myself to make a project with the scope and scale I'm planning for Earth of Oryn.

It's also the best way for me to keep the game as indie as possible while being able to keep the same art and gameplay direction I feel is most suitable for the game.

This has been my life for the better part of two years now, and it truly is a dream come true for me. I want nothing more than to be able to make Earth of Oryn, and (assuming people are interested in it) support the game for years to come with both free updates and DLC drops.


Kickstarter page

Gameplay

Beautiful and vibrant Low Poly art style.
Build great cities, mighty castles, bustling towns, and the !laws and moral systems! to guide them all.
Raise and manage armies to protect your kingdom from your enemies in real-time battles.
Manage your economy, gather resources, trade with other civilizations, and research new technologies!
Run your kingdom how you see fit, creating your own politics, laws, and culture.
Discover new creatures, biomes, and civilizations, exploring new untouched lands.
Create your own world, tweaking everything to your liking in creative mode.
Use prefabricated buildings, or create your own models from the ground up thanks to a detailed building system.
Build complex systems to power buildings and moving parts like bridges and elevators.
Shape the world to your needs by modifying the terrain's elevation.
Master the water, using bridges, water mills, and other types of machinery.
Will be available on Steam, for Windows and Mac.

Play across four different civilizations, with hours of campaign content between them.

Core mechanics

While there will be a deep and rich story mode for those interested in playing through it, you can also dive into creative mode, where you'll be able to tweak the world settings to your liking and build to your heart's content.

Defend your kingdom against external, and internal threats. Natural disasters, wildlife, sickness, riots, crime, bandits, and hostile kingdoms will be just a few of the many threats to your legacy. It's up to you on how you deal with them.

  Throughout the campaign, you'll have to explore. Take your people and travel to new lands, discovering new flora and fauna along the way.
  Keep your people safe from wildlife and enemies as you search for new lands to settle!
  Experience branching paths, where decisions will shape the outcome of your story. (Which you'll be able to revisit on subsequent playthroughs.)

Kingdom builder

You are the architect

 Use prefabricated buildings or create your own models from scratch thanks to an elaborated building system.
 Decide what materials to use and how to arrange them to make your building stronger and more durable.
 Use geared systems to power buildings and/or to create dynamic parts like moving bridge or elevator.
 Modify the terrain elevation to your needs.
 Master the water building bridges, water mil and other water based machineries.

Management

As the leader of your people you have the mission to take all the important decisions

 Handle the resources production and crafting lines.
 Build and organize road and water traffic.
 Trade when needed.
 Manage human resources on working sites.
 Train and organize an army. Configure their outfits and weapons.
 Do research to unlock new technologies.
 Create your own religion/cult.
 Farm, gather, hunt and fish.

Explore

Throughout the campaign, you'll have to explore. Take your people and travel to new lands, discovering new flora and fauna along the way.

Keep your people safe from wildlife and enemies as you search for new lands to settle!

Experience branching paths, where decisions will shape the outcome of your story. (Which you'll be able to revisit on subsequent playthroughs.)

When a campaign is finished you can expand the game life by increasing the difficulty or by making different decision that will create a new unique story.

Strategy

Defend your kingdom against external, and internal threats. Natural disasters, wildlife, sickness, riots, crime, bandits, and hostile kingdoms will be just a few of the many threats to your legacy.

It's up to you on how you deal with them.

Creative mode

While there will be a deep and rich story mode for those interested in playing through it, you can also dive into creative mode, where you'll be able to tweak the world settings to your liking and build to your heart's content.

The civilizations

A largely peaceful nation of farmers and merchants.

A land filled with rivers and hills with direct access to the sea.

The land is filled with powerful religious leaders.

A temperate climate year-round, with little difference between winter and summer.


These lands are divided into two main regions: The highlands, filled with high fir forests and mountainous terrain, and the lowlands, filled with swamps and lakes.

These two regions have two separate groups of people living in them, the Linuites of Thârne, and the Lunuites of Luine, which have agreed to a tentative peace between their civilizations.

The weather here is consistently rainy, with a brief period of moderate temperatures in the summer, followed by long, brutal winters.


The canyon of Hambkar is a dry, dusty land filled with stone and large deposits of metal.

Rivers teeming with fish are the veins in which the Hambkil settle near, as there's little to no access to water anywhere else.

The people of Hambkar export most of Oryn's high-quality steel and metal goods.


Four kings rule over the land of Brandford, allied to one another since the lands were first settled.

Brandfordians produce high-quality gems and stoneworks which they trade away for other goods. They farm hearty crops and raise goats which thrive in the mountainous terrain.

They're excellent architects and have used the fortify the mountains around their land to protect from outside threats, and harnessed their rivers to power their buildings.

The weather is generally cold and snowy during the winter, but more mild during the spring and summer months.

The world

Earth of Oryn is a vast world with extraordinarily diverse biomes and civilizations. Adaptation to different environments is paramount to survival.

Earth of Oryn will release with four main civilizations, but this will be expanded over the game's life cycle depending on Kickstarter funding and sales.

The game takes place between 300 and 500 in the second age when most of the civilizations have established themselves.

civilizations map

The day/night cycle will influence gameplay, as some things can only happen after the sun sets.

Your people will need to rest at night, and those that are pushed to work late hours will work slower.

Weather will also play a huge role in your citizen's health, your buildings, and the biome at large.

Citizen can build their home themselves resulting on an evolutive organic transformation.

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